![]() ![]() Almost every fight is a challenge and the game’s balancing is masterful which unfortunately means that the game is a pretty large commitment to understanding it thoroughly. ![]() ![]() Thankfully, characters do not carry over damage from fight to fight, and losing a battle allows one to retry and even change up equipment before attempting it again. Each character has a unique set of combat mechanics that are expertly used to create a compelling turn-based battle system. Through the adventure, Glenn meets many others including a thief running from her debtors, a wayward princess traveling to see the world, a lizardfolk mercenary, a Shakespeare-Esque playwright who has more influence than he lets on, and many more. Pained by the deaths on his hands, Glenn sets out to learn more about the Grand Grimoire and hopefully put a stop to the potential destruction it can cause. Somehow, Glenn and Kylian survive, changing their lives forever and creating a sense of responsibility and duty to do better. At the pitch of the battle, Glenn and his ally Kylian accidentally trigger a powerful gemstone called the Grand Grimoire, an artifact that emits an atomic level of power that disintegrates whole swaths of land and everything within its blast radius. Primarily, Chained Echoes focuses on the story of Glenn, a talented Sky Amor pilot who gets caught up in a larger conflict to make ends meet as a mercenary. Additionally, the inclusion of mechs connects the game to Xenogears, and having more powerful forms for party members does feel a touch like Legend of Dragoon. There are also design concepts pulled from Chrono Trigger and much of Chained Echoes’ architecture and scene compositions feel similar to that iconic game. However, the narrative and way the world is laid out are closer to Final Fantasy XII which also focused on a macro-scale war as a backdrop to the character drama. Using the visual language found in SNES-era titles, Chained Echoes is probably most comparable to Final Fantasy VI, going as far as even spotlighting new party members like they’re a part of a stage play. There are some minor missteps and like many RPGs, the best parts of the game do not reveal themselves until many hours in but this is one that fans of the genre should take the time needed to explore its wonders. After seven years of development, Chained Echoes from developer Matthias Linda and publisher Deck13 with music composed by Eddie Marianukroh is a game that goes beyond tribute to create a beautiful fantasy world wrapped in a fairly mature story of nations wielding weapons of mass destruction and people doing their best to survive. Being that games have changed considerably since then, there are a lot of features in those beloved games that do not carry over into a modern sensibility, especially for players in regions where hundreds of new games release every week, making many players and critics far less patient than before. Many projects have attempted to capture the magic that swirled around several Japanese role-playing games of the 1990s but few have come as close as Chained Echoes. ![]()
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